The Status Quo
May is almost upon us, and that can only mean one thing: it’s conference season. It’s time to head out into the wilderness of the Berlin tech scene, Club Mate in hand, and learn from the best and...
View ArticleFork, golf and win for EuRuKo
Wooga has a very special relationship with EuRuKo. Four of the organizers from last year’s conference work here at Wooga. We love EuRuKo, we love Ruby and we love open source. The tickets to this...
View ArticleNo Free Lunches* – How Wooga Stays ‘Hardcore’
There are no free lunches*. Being agile is important. Being agile in the tech community even more so. Wooga’s Co-Founder and CTO Philipp Moeser is speaking at the NEXT conference today in his speech,...
View ArticleEveryone is a Winner: The Wooga EuRuKo-Contest
Wooga loves EuRuKo, Ruby and certainly loves open source. The only thing Wooga loves even more are clever contests. To combine all the things we love, we started the The EuRuKo-ASCII-Art-Golf-Contesta...
View ArticleWooga’s HTML5 Adventure
Be on the lookout! Wooga has just released a very special creation into the wild as an open source project. That creation is ‘Pocket Island’, a HTML5 game developed by Wooga that is now available for...
View Article“It’s The Stuff You Don’t See” – The Mystery of Backend
Wooga is growing steadily, and with two new faces a week, keeping track of what our colleagues actually do can be quite a challenge. Reason enough to take this opportunity to spotlight many of the...
View ArticleA New Contender Enters the Arena – Wooga’s New Arcade Game
There’s lots to do at Wooga when you don’t feel like working on your current project. You can head to the roof balcony and take in the cloudy splendour of Berlin, you can sit in the new farm-like...
View ArticleTech At Wooga: Elli
My name is Knut, and I want to show you something really cool that I built to solve some problems we are facing here at Wooga. Having several very successful social games means we have a large number...
View ArticlePainful Success – Lessons Learned While Scaling Up @QCon London
Jesper Richter-Reichhelm, Head of Engineering at Wooga, went to QCon London and shared Wooga’s lessons learned while scaling up. Full of hope we started developing our biggest games so far in 2009. In...
View ArticleUnder Cocos 2D Tree @mdevcon 2013
Maksim Zaks, iOS engineer at Wooga, travelled all the way to lovely Amsterdam, where he attended mdevcon 2013. In his well-received tutorial, Maksim explained the most important parts of the Cocos2D...
View ArticleSummer has finally arrived – so has the first Rails Girls Summer of Code
Inspired by Google’s Summer of Code the organizers and coaches of Rails Girls have worked on their own worldwide Rails Girls Summer of Code. After a huge number of very successful Rails Girls...
View ArticleUncle Bob Visits Wooga
This week we were lucky enough to have the father of Agile software development, Robert C. Martin (aka Uncle Bob), visit Wooga. It wasn’t merely a fleeting visit though. Robert visited us in our...
View Article2D Rendering Frameworks Comparison
Explaining the challenges Good games have great user experience. One of the factors of great user experience is responsiveness. Responsiveness can be identified by how many frames can be drawn per...
View ArticleWerner Vogels, Amazon CTO, Pays Wooga a Visit
Werner Vogels, Amazon CTO, popped by our offices yesterday to give a brownbag in front of a packed Wooga audience. The CTO greeted the crowd and gave insights into the ways the online retailer giant...
View ArticleTaking pair-programming to the next level
Written by: Carole Lavillonniere Last December, at the Alt Tech Talks Berlin, I gave a talk on how to successfully pair-program, based on my experience in different projects at Wooga. Listening to the...
View ArticleSpot the difference: App Store Optimization for iTunes and Google Play
Written by: Tom Leclerc Tom Leclerc works as AppStore Optimization Manager at Wooga. For Gamasutra he pointed out the differences between Apple’s AppStore and the Google Play Store when it comes to...
View ArticleExperiments at Wooga: Keeping up with the awesomeness
Written by: Maija Marinčenko “Creating awesome games with heart and brains”, that’s what I’ve learned when joining Wooga. Every new feature, tutorial or game economy adjustment is essential for us to...
View ArticleThe Golden Curve: Determining player value in freemium apps
Written by: Julian Runge Julian Runge works as data analyst in the Wooga Marketing department. For “The Next Web” he points out how Wooga tries to make statements about the probable value of a user....
View ArticleHow to write a bug report
Written by: Donald Hutchinson If you run a mobile game, you will pretty soon stumble over a huge problem: with all the different devices and operation systems out there, reproducing errors is like...
View ArticleMesh Light: How to bring Atmosphere to a mobile game using light and shadow
Written by: Torsten Löchelt Introduction Creating a unique game atmosphere is very important to give a game a certain look and make it memorable amongst all the other games out there. For a new game...
View Article
More Pages to Explore .....