Quantcast
Channel: Wooga » Tech Blog
Browsing all 21 articles
Browse latest View live

Image may be NSFW.
Clik here to view.

The Status Quo

May is almost upon us, and that can only mean one thing: it’s conference season. It’s time to head out into the wilderness of the Berlin tech scene, Club Mate in hand, and learn from the best and...

View Article



Image may be NSFW.
Clik here to view.

Fork, golf and win for EuRuKo

Wooga has a very special relationship with EuRuKo. Four of the organizers from last year’s conference work here at Wooga. We love EuRuKo, we love Ruby and we love open source. The tickets to this...

View Article

Image may be NSFW.
Clik here to view.

No Free Lunches* – How Wooga Stays ‘Hardcore’

There are no free lunches*. Being agile is important. Being agile in the tech community even more so. Wooga’s Co-Founder and CTO Philipp Moeser is speaking at the NEXT conference today in his speech,...

View Article

Image may be NSFW.
Clik here to view.

Everyone is a Winner: The Wooga EuRuKo-Contest

Wooga loves EuRuKo, Ruby and certainly loves open source. The only thing Wooga loves even more are clever contests. To combine all the things we love, we started the The EuRuKo-ASCII-Art-Golf-Contesta...

View Article

Image may be NSFW.
Clik here to view.

Wooga’s HTML5 Adventure

Be on the lookout! Wooga has just released a very special creation into the wild as an open source project. That creation is ‘Pocket Island’, a HTML5 game developed by Wooga that is now available for...

View Article


Image may be NSFW.
Clik here to view.

“It’s The Stuff You Don’t See” – The Mystery of Backend

Wooga is growing steadily, and with two new faces a week, keeping track of what our colleagues actually do can be quite a challenge. Reason enough to take this opportunity to spotlight many of the...

View Article

Image may be NSFW.
Clik here to view.

A New Contender Enters the Arena – Wooga’s New Arcade Game

There’s lots to do at Wooga when you don’t feel like working on your current project. You can head to the roof balcony and take in the cloudy splendour of Berlin, you can sit in the new farm-like...

View Article

Image may be NSFW.
Clik here to view.

Tech At Wooga: Elli

My name is Knut, and I want to show you something really cool that I built to solve some problems we are facing here at Wooga. Having several very successful social games means we have a large number...

View Article


Painful Success – Lessons Learned While Scaling Up @QCon London

Jesper Richter-Reichhelm, Head of Engineering at Wooga, went to QCon London and shared Wooga’s lessons learned while scaling up. Full of hope we started developing our biggest games so far in 2009. In...

View Article


Under Cocos 2D Tree @mdevcon 2013

Maksim Zaks, iOS engineer at Wooga, travelled all the way to lovely Amsterdam, where he attended mdevcon 2013. In his well-received tutorial, Maksim explained the most important parts of the Cocos2D...

View Article

Image may be NSFW.
Clik here to view.

Summer has finally arrived – so has the first Rails Girls Summer of Code

Inspired by Google’s Summer of Code the organizers and coaches of Rails Girls have worked on their own worldwide Rails Girls Summer of Code. After a huge number of very successful Rails Girls...

View Article

Image may be NSFW.
Clik here to view.

Uncle Bob Visits Wooga

 This week we were lucky enough to have the father of Agile software development, Robert C. Martin (aka Uncle Bob), visit Wooga. It wasn’t merely a fleeting visit though. Robert visited us in our...

View Article

Image may be NSFW.
Clik here to view.

2D Rendering Frameworks Comparison

Explaining the challenges Good games have great user experience. One of the factors of great user experience is responsiveness. Responsiveness can be identified by how many frames can be drawn per...

View Article


Image may be NSFW.
Clik here to view.

Werner Vogels, Amazon CTO, Pays Wooga a Visit

Werner Vogels, Amazon CTO, popped by our offices yesterday to give a brownbag in front of a packed Wooga audience. The CTO greeted the crowd and gave insights into the ways the online retailer giant...

View Article

Image may be NSFW.
Clik here to view.

Taking pair-programming to the next level

Written by: Carole Lavillonniere Last December, at the Alt Tech Talks Berlin, I gave a talk on how to successfully pair-program, based on my experience in different projects at Wooga. Listening to the...

View Article


Spot the difference: App Store Optimization for iTunes and Google Play

Written by: Tom Leclerc Tom Leclerc works as AppStore Optimization Manager at Wooga. For Gamasutra he pointed out the differences between Apple’s AppStore and the Google Play Store when it comes to...

View Article

Image may be NSFW.
Clik here to view.

Experiments at Wooga: Keeping up with the awesomeness

Written by: Maija Marinčenko “Creating awesome games with heart and brains”, that’s what I’ve learned when joining Wooga. Every new feature, tutorial or game economy adjustment is essential for us to...

View Article


The Golden Curve: Determining player value in freemium apps

Written by: Julian Runge Julian Runge works as data analyst in the Wooga Marketing department. For “The Next Web” he points out how Wooga tries to make statements about the probable value of a user....

View Article

Image may be NSFW.
Clik here to view.

How to write a bug report

Written by: Donald Hutchinson If you run a mobile game, you will pretty soon stumble over a huge problem: with all the different devices and operation systems out there, reproducing errors is like...

View Article

Image may be NSFW.
Clik here to view.

Mesh Light: How to bring Atmosphere to a mobile game using light and shadow

Written by: Torsten Löchelt Introduction Creating a unique game atmosphere is very important to give a game a certain look and make it memorable amongst all the other games out there. For a new game...

View Article
Browsing all 21 articles
Browse latest View live




Latest Images